believe that some of the dramatic differences in Maya performance in these tests may have been related to the platform used. I That comparisons were made involving rendering applications on a four-core machine in conditions of which the number of cores / threads matters significantly. Rendering is one of the few tasks that can use all the available system threads and anyone who renders images from 3D models and especially doing animations will today have a dual CPU six or eight core Xeon. Again, to be truly indicative of workstation cards, it would be more useful to use a workstation to make the comparisons.Īn aspect of this report that was not sufficiently clarified, is that the rendering based applications are entirely reflective of CPU performance. Also, ECC affects system speed in it's error correcting duties and parity checks and therefore runs slower than non-ECC. Also important in this comparison is the presence of ECC RAM which is present in both the system and workstation GPU memory, which was treated a bit lightly, but that is essential for precision, especially in simulations and tasks like financial analysis. Note too, that that there are good reasons why Xeons have locked multipliers and can not be overclocked- speed is not their measure of success in priority to precision and extreme stability. There are other aspects of these components that bear on results, e.g., the memory bandwidth of the i7-3770K is only about half of a Xeon E5-1660. There are a number of very good reason for Xeons and Opterons and especially, for the existence of dual CPU's with lots of threads. Yes, speed is critical in navigating 3D models- shifting polygons, but the end result of those models is likely to be renderings or animations in which the final quality- refinement of detail and subtlety is more critical than in games.Ī fundamental aspect that reflects on the results in this comparison is that the test platform using an i3-3770K is not indicative of a workstation platform for which the workstation cards were designed and the drivers optimized. It is useful to make quantitative comparisons of workstation cards performing the same tasks, but when gaming / consumer cards are also compared only in terms of speed, the results are not necessarily reflective of these cards' use in content creation.
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